Project: Hero Chess Version: 1.1 NOTES: If you want to know how I did anything, just ask. I'm not as experienced as so many others out there, but I try to help as much I can. GAME DESCRIPTION: Just another chess game, except with a twist... in 3D with animated models and a few primitive effects! The AI isn't very good.. in fact it's horrible. I didn't even plan on putting AI in, in the first place, but did so near the end. It's enough to test out the game without having to play by yourself. If you find any bugs, then it's most likely with the king-checking, stale-mating, or check-mating. Other than that, if the game crashes because you went fullscreen then delete the file settings.cfg to remove the saved video settings. Do NOT manually edit that file. The fact that it's in binary should already be a warning. CONTROLS: You only need the mouse for this, unless you do not have a mouse wheel... Escape: main menu Left Click: select / move / attack Right Click: unselect unit Mouse Wheel Up -OR- Arrow Up Key: Zoom In Mouse Wheel Down -OR- Arrow Down Key: Zoom Out CREDITS: programmed by: elliot pace elliotp@mail.com http://dxelliot.tripod.com With gathered creative work by: Pawn Model: James Green james@perilith.com Knight Model: "Magarnigal" mmellor@tantalus.com.au Bishop (sorcerer) Model: E. Villiers ewan.villiers@net.ntl.com Rook (fulimo) Model: Tim sj162me@uni-duisburg.de Queen (skeleton) Model: Brian Collins brian@zono.com King (wraith) Model: Burnt Kona burntkona@webtribe.net Sound Library: FMOD http://www.fmod.org/ WARNING: these models were created about half a decade ago and I cannot guarantee that the email addresses for the model authors are still valid or not. They were gathered from www.polycount.com and converted to a personal format. Hero Chess is a nonprofit game. Its general purpose is to entertain. I do not own any of the files, except for the particle textures and source to the .exe I am not an expert. I am a hobbyist for the love of video games.