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[ Screenshots Blog ]
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2005][2004]
| Early December, 2009 - Euler vs RK4 |  |  |  |  | | | | I whipped up a DX app that solves for the Rossler attractor with parameters similar to that of the previous entry, using Euler (red) and Runge-Kutta (green). RK4 is more reliable so we can assume that the large difference between the heights of the two arcs is due to the error introduced through Euler integration. | |
| Early December, 2009 - Rossler Attractor |  |  |  |  | | | | I find this Rossler Attractor to be more interesting than the Lorenz Attractor, due to its simplicity (Maple worksheet attached). The Rossler attractor for a=0.2, b=0.2, c=14 produces two unstable fixed points that in return produce chaotic behavior when analyzing particular trajectories. Actually, if a trimesh is constructed out of two trajectories, then one could expect a one-fold Möbius strip. | |
| Early December, 2009 - Lorenz Attractor |  |  |  |  | | | | I have become very interested in chaos theory and the math behind chaotic dynamical systems. This is a Lorenz Attractor I wrote in Maple that plots for sigma=10, rho=50, Beta=8/3, and the three fixed points (one at the origin). The two green fixed points are repellors, concluded by the eigenvalues of the Jacobian. | |
Light Gun Game Below is a series of mini games in one (like Warioware) that I abandoned. I was not gaining enough knowledge and experience out of it. |
| Early November, 2009 - Holey Cheese |  |  |  |  | | | | I added a desaturation modifer to lerp to grayscale (for the background) and added some basic game logic. The objective is to shoot holes in the cheese. I still need some game logic for all the mini games, such as a clock, points, and possibly limited lives. | |
| Late October, 2009 - Holey Cheese |  |  |  |  | | | | I wrote up the basic infrastructure of the game, so I proceeded to work on the first mini game. This first game should be easy to program and easy to understand for the player. Of course, this screenshot makes no sense so bear with me. | |
| Mid August, 2009 - Hypotrochoid Rendering |  |  |  |  | | | | Hypotrochoid are constructed in a 2D fashion using simple parametric equations. I had a spirograph many years ago as a young lad so it was fun to program it. I do some subtle motion blur by using blending and not clearing the back buffer. I also interpolate some of the parameters so the hypotrochoid is dynamic. It's very hypnotizing. | |
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